Lithe
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Signals and binding

Bind variables to templates using signals

Signal

A signal is a wrapper around a value that can notify interested consumers when that value changes
Value:
Set value to Updated
<!-- Signals automatically update the HTML -->

<mc-textfield
  label="Type something"
  value="${page.basicBind}"
  oninput="page.basicBind.value = this.value"
></mc-textfield>

<div>Value: ${page.basicBind}</div>
<mc-button onclick="page.updateValue()">Set value to Updated</mc-button>
          
import { Component, Signal } from '@thewebformula/lithe';
import htmlTemplate from './page.html';

export default class extends Component {
  static title = 'Signal';
  static htmlTemplate = htmlTemplate;
  
  basicBind = new Signal('');
  
  constructor() {
    super();
  }

  updateValue() {
    // HTML will automatically update
    this.basicBind.value = 'Updated';
  }
}
          
// quick example of using Signal, Compute, and effect
  
import { Component, Signal, Compute, effect } from '@thewebformula/lithe';
import htmlTemplate from './page.html';

export default class extends Component {
  static title = 'Signal Compute effect';
  static htmlTemplate = htmlTemplate;
  
  one = new Signal(1);
  // Compute will run when first created
  two = new Compute(() => {
    return this.one.value * 2;
  });
  
  constructor() {
    super();

    // runs when any signals or computes contained inside change
    // effect will run when first created
    const dispose = effect(() => {
      if (this.two > 10) {
        // do some work
      }
    });

    // dispose effect
    dispose();
  }
}
          

Compute

Compute provides a way to interact with multiple signals to provide a single value
Value: 2
<!-- Computes automatically update the HTML -->

<mc-textfield
  type="number"
  label="Type something"
  value="${page.number}"
  oninput="page.number.value = this.value">
</mc-textfield>

<div>Value: ${page.numberTimesTwo}</div>
          
import { Component, Signal, Compute } from '@thewebformula/lithe';
import html from './page.html';

export default class extends Component {
  static title = 'Compute';
  static htmlTemplate = html;
  
  number = new Signal(1);
  // Compute will run when first created
  numberTimesTwo = new Compute(() => {
    return this.number.value * 2;
  });
  
  constructor() {
    super();
  }
}
          

Effect

Effects allows you to run code based on any changes for signals or computes it contains. The difference between effect and compute is that effects do not return values.
import { Component, Signal, effect } from '@thewebformula/lithe';
import html from './page.html';

export default class extends Component {
  static title = 'Effect';
  static htmlTemplate = html;
  
  one = new Signal(1);
  two = new Signal(2);
  
  constructor() {
    super();

    // runs when any signals or computes contained inside change
    // effect will run when first created
    const dispose = effect(() => {
      if (this.one.value < this.two.value) {
        // do some work
      }
    });

    // dispose effect
    dispose();
  }
}
          
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